Analysis & Design Using UML
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Analysis & Design Using UML

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Course Description

The features, principles and techniques of object-oriented technology mitigate the complexities of modern software systems. Successful projects have learned that object-oriented programming is insufficient; that object-oriented analysis, architecture, and design are required for robust, scalable, maintainable web-based and conventional business systems, as well as embedded systems. This course teaches the processes, techniques, and artifacts necessary for modern object-oriented analysis and design. Students will learn the chief diagrams, symbols, and concepts of the Unified Modeling Language (UML) v2.0, the de facto international standard for modeling and specifying software systems. UML 2.0 added composite structure, timing and interaction overview diagrams, and significantly enhanced class, component, sequence, and state machine diagrams. Students will learn through detailed lecture and hands-on labs the core competencies in object-oriented analysis and design through the use of UML 2.0 diagrams and semantics.


  • Understand how to identify and classify the objects in business problems and model their business data, behavior, rules and constraints
  • Master the following UML 2.0 diagrams using proven analysis and design methods:
      • Use Case diagrams
      • Activity diagrams
      • Class diagrams
      • Sequence diagrams
    • State Machine diagrams
    • Component diagrams
    • Composite Structure diagrams
    • Timing diagrams
  • Learn and apply key principles that facilitate repeatable, quality designs such as the Liskov Substitution Principle, the Law of Demeter, the Information Expert Principle, High Cohesion, Loose Coupling, and many others
  • Understand the basic concepts of object-oriented software architecture including logical partitioning of systems into layers and subsystems, process and thread architecture, and hardware architecture modeling
  • Learn what analysis, architecture, and design patterns are and apply them to improve designs
  • Acquire hands-on experience in these methods and diagrams through case study exercises

Topics Covered

  1. What are objects?
    • Introduce the concept of objects and classes
    • Explore roles, tasks, and concepts in using objects to build systems
  2. What is object-orientation?
    • Explore pivotal concepts to create good object oriented systems: cohesion, coupling, abstraction, encapsulation, information hiding, reuse
  3. How do we do object-oriented work?
    • Examine process and artifacts of modern objected-oriented methodology
    • Introduce the Unified Modeling Language (UML) and its many diagrams
  4. Requirements: How are requirements documented?
    • Review key requirements documents and diagrams:
      • Vision document
      • Use Case Model
      • Supplementary Specification document
      • Activity Diagrams: activities, control & data flows, decisions, junctions, forks, joins, input & output pins, send signals, receive events, timed events, exceptions, interruptible regions, partitions
    • Lab: Analyze use case diagrams, activity diagrams, and use case specifications
  5. Analysis: How do we do analysis?
    • Identify step in the analysis process
    • Introduce Domain Class Models, System Sequence Diagrams, System Operation Contracts, and State Models
  6. Analysis: How do we identify domain classes?
    • Discuss what things can be objects
    • Learn techniques for finding classes of objects
    • Lab: Identify classes in use cases
  7. Analysis: How do we model domain classes?
    • Learn the syntax and semantics of Domain Class Diagrams:
      • Classes
      • Attributes
      • Association relationships
      • Generalization relationships
    • Lab: Develop domain class diagrams
  8. Analysis: How do we identify system operations?
    • Learn the syntax and semantics of System Sequence Diagrams:
      • The System object
      • System events
      • Focus of control
    • Discuss process of drawing System Sequence Diagrams
    • Lab: Develop system sequence diagrams from use cases
  9. Analysis: How do we specify system operations?
    • Learn how to specify the system operations as System Operations Contracts
    • Learn how to specify system operation contract post conditions in terms of changes in domain model state
    • Lab: Develop system operations contracts
  10. Architecture: How do we architect a system?
    • Explore the 4+1 view of architecture
    • Layering and subsystems
    • Component modeling on Component Diagrams
      • Components
      • Provided interfaces
      • Required interfaces
      • Dependencies
  11. Design: How do we design a solution?
    • Learn the steps in the design process
    • Move from domain modeling to software modeling
  12. Design: How do we design classes?
    • Learn how to identify software classes
    • Refactor classes to enhance cohesion using
      • Delegation to helper classes
      • Model-View-Controller pattern
      • Parts, ports, and connectors on Composite Structure Diagrams
    • Lab: Model entity, control, and boundary classes in a design
    • Write class specifications
    • Apply architectural decisions such as layering
    • Lab: Apply a layered architecture to a design
  13. Design: How do we design associations?
    • Learn the full syntax of associations, aggregations, compositions, generalizations, realizations, and dependencies
    • Design role visibility and navigability
    • Design inheritance and polymorphism in generalization relationships
    • Learn the Liskov Substitution Principle
    • Lab: Model relationships in a design class model
  14. Design: How do we design attributes?
    • Learn the full syntax of attributes
    • Discuss visibility, data typing, multiplicity, class-scope attributes
    • Design derived attributes
    • Write attribute specifications
  15. Design: How do we identify operations?
    • Learn the syntax and semantics of detailed Sequence Diagrams:
      • Object, activation, creation, and destruction
      • Messages and operation signatures
      • Loop, alternative (alt), option (opt), break & parallel (par) fragments and continuations
      • Interaction use (ref) fragments, decomposed lifelines & gates
      • Critical region fragments
      • Negative (neg), assertion (assert), strict, ignore, and consider interaction operators
      • Part decomposition
    • Discuss process of designing object collaboration through sequence diagrams
    • Guidelines to promote loosely coupled, highly cohesive designs
    • Lab: Develop sequence diagrams
  16. Design: How do we design operations?
    • Learn the full syntax of operations
    • Discuss visibility, parameter and return data typing, class-scope operations
    • Design operation types: implementer, manager, accessor, and helper
    • Enhance design resiliency by applying the Law of Demeter
    • Write operation specifications
    • Lab: Refactor sequence diagrams and classes to apply the Law of Demeter
  17. Design: How do we model object state?
    • Learn State Machine Diagram syntax and semantics:
      • States, Transitions, Events, Activities, Actions, Guards, Constraints
      • Submachine & composite state entry & exit points
    • Apply Timing Diagram semantics to model timed state transitions
  18. Design: How do we use patterns?
    • Define patterns
    • Explore representative patterns: Observer, State, Strategy, Abstract Factory
    • Learn patterns for all design activities: analysis, architecture, design, and coding
    • Modeling patterns and pattern use with Composite Structure Diagrams
    • Lab: Apply patterns to a design

Audience and Certification Details

This course is designed for systems analysts, architects, designers, developers, and testers who develop object-oriented systems. Technical leads and software quality assurance personnel who oversee development of object-oriented systems will also find this course vital.


Prior development experience.


5 days


Please call (866) 426-6871 for more information and to schedule a private, on-site presentation.